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Project Reality Battlefield Mods » 30.08.2008 11:33
· Project Reality v0.8: Downloads und Changelog
Wie angekündigt, fand in der Nacht vom Freitag auf Samstag der Release der lang erwarteten Modverion 0.8 für Logo Project Reality statt. Die Mapvorstellung gibt es bereits HIER. Ansonsten ist das Changelog mit neuen Waffen, neuen Fahrzeugen, Spielmodi (Ausführliche Vorstellung) und mehr auch nicht gerade kurz ausgefallen. Aktuell gibt es offiziell zwar immer noch nur die Fileplanet Downloads, doch hat die Community seit gestern schon selbst für Mirrors gesorgt. Für die Wartezeit gibt es neben unseren oben genannten Berichten natürlich noch ein zweites Releasevideo sowie einige Bilder zu den neuen Inhalten. Den FEEDBACK-Thread findet ihr übrigens HIER!


Für weitergehende Infos zu allen Inhalten empfehlen wir unsere Rubrik Project Reality Dev Journal (Serie #9-23). Um das DEV JOURNAL zu finden, gebt in unsere SUCHE einfach Project Reality Dev Journal ein! Die letzten 20 News zur Modifikation findet ihr HIER.



Downloads (Kein Patch; Mod komplett deinstallieren und neu mit v0.8)



Changelog
    NEUE WAFFEN
  • All Conventional Factions - Underbarrel Grenade Launchers - M4 M203, M16A4 M203, G3 HK79, L85A2 AG36
  • US Army - M4 Carbine
  • US Army, USMC and British - M249 SAW/Minimi
  • MEC - SSGP1 Sniper Rifle
  • MEC - G3SG1 Rifle
  • MEC - RPG26 Anti Tank
  • British - L85A2 Bayonet
  • British - L86 Light Support Weapon
  • Coalition Factions on Insurgency maps - Zipties
  • Militia and Insurgents - Short Magazine Lee Enfield No.4 Rifle - Ironsights and Scoped
  • Militia and Insurgents - Samozaryadniy Karabin sistemi Simonova (SKS)
  • Insurgents - Molotov Cocktail
  • Insurgents - RKG-3 Anti Tank Grenade
  • Insurgents - Cellular Telephone
  • Medic Tools - Resuscitate Compression
  • Medic Tools - Epinephrine Auto Injector

    NEUE VEHIKEL
  • US Army - M2A2 Bradley APC
  • US Army - UH-60 Blackhawk
  • US Army - M1126 Stryker ICV
  • US Army and USMC - HMMWV
  • British - Stormer Anti Air Vehicle
  • British - RAF Tornado GR4
  • All Conventional Factions - Return of the support jeeps

    NEUE COMMANDER FEATURES
  • New Commander Features
  • Enterable Command Post - required for all commander functions
  • Commander placeable map markers to help team coordination
  • Spotting system for squad leaders and commander
  • Commander deployed off-map artillery, mortars and JDAM strikes

    NEUE AUFSTELLBARE ASSETS
  • All Conventional Factions and Militia - Deployable Heavy Machine Guns
  • Insurgents - Deployable Insurgent Hideouts

    NEUE SPIELMODI (Vorstellung Deutsch => LESEN)
  • Assault and Secure Version 3: In this third installment of Advance And Secure, we include random control points. Inspired by the Insurgency game mode, the addition of randomness to a game mode provides great replayablity with different set of objectives each time you play. Of course, it won't be as random as Insurgency, but still adds different takes on several maps.
  • Command & Control (CnC): This new game mode features large freeform battles. There are no CP’s except for the operations bases. The enemy base can be attacked once all 4 forward outposts have been constructed. Combat can take place at any part of the map as the teams try to advance closer towards the enemy base and fortify vital positions along the way.
  • Skirmish: This game mode is a scaled down version of Advance and Secure, intended for fewer players. It is perfect for clan matches and small infantry engagements. Skirmish has the same rules as AAS but with smaller combat zones, fewer CPs, no vehicles or deployable assets as well as fewer tickets.
  • Training Mode: This game mode is mainly for training with different equipment and vehicles. Friendly fire is off. Spawning is very fast, and vehicles are abundant. Tickets are unlimited in this mode.

    NEUE MAPS (=> Detaillierte Vorstellung)
  • Korengal Valley (US Army vs INS)
  • Muttrah City 2 (USMC vs MEC)
  • Operation Barracuda (USMC vs PLA)
  • Ramiel (US Army vs INS)
  • Tad Sae (USMC vs PLA)

    SONSTIGES
  • New Animations, Sounds and Effects
  • Total animation and sound overhaul to immerse the player in the battlefield
  • Slowed down sight transistion times for all weapons, relative to their projected effectiveness on the battlefield
  • New recoil animations to achieve a much more fluid effect when firing
  • Grenades have a hand indicator, showing the general area where the grenade is going to go at throwing
  • Reload animations and times have been extended
  • Light anti-tank, heavy anti-tank and hand-held anti-air launchers have extended deploy times, with animations accompanying them
  • New fire sounds for various weapons, from grenades, explosives, small arms and missile systems
  • New visual effects such as smoke, missile trails, cannon fire, impacts, grenade explosions and area attack impacts

    BUGFIXES UND TWEAKS
  • Enhanced weapon deviation system to promote even more tactical play
  • Tweaked rally point system to allow for much more flexible placement of rally points
  • Spawn Time exploit fixed (no longer able to reduce spawn time by selecting kits)
  • Instant Tank Gunner exploit fixed (no longer able to leave/join squad to remove the delay to use)
  • Insurgency game mode overhauled and stabilized
  • Fixed vBF2 "out of breath" sound bug






Relevante Links »
  • Project Reality v0.8 - FEEDBACK THREAD
  • Autor ... Hummel-o-War
    Kategorie ... Battlefield Mods
    Meinungen ... 3 Kommentare
    Diskussionen ... Zum Forum
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    3 Kommentare   
    Erntehelfer

    #175709 · Erntehelfer · 30.08.2008 18:34


    Der Mod ist recht gut geworden , obwohl die meisten auf den Servern nicht wissen was sie machen sollen .
    Negativ: Es werden Grundeinstellungen wie Fadenkreuzfarbe, AutoNachladen us.w. im Original
    BF2 einfach überschrieben .

    #175751 · bitje · 30.08.2008 22:23


    Was ist nun?

    Keine Single Player mehr?

    maxfragg

    #175794 · maxfragg · 31.08.2008 12:52


    kein SP mehr ? der sp war bei pr immer eine eigene minimod und so wird es auch für 0.8 sein, in 3-5 monaten wird es eine pr_sp mod geben

    3 Kommentare   

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